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Text File  |  1996-10-20  |  77.1 KB  |  2,581 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 1856 2176 0 0 -1 2 500 0 0
  6. LEVEL_NAME: "let's smash some bugs!"
  7.  
  8. FLOORS:    1,0,0,0
  9. FILE_BASE: manlev1.flr
  10.  
  11. CEILINGS:  1,256,1,0
  12. FILE_BASE: manlev1.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: manlev1.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,2,0
  20. FILE_BASE:         yellsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 0,100,100,4,0
  23. FILE_BASE:         yellsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 72
  32.  
  33. # ////////////////////////////////////////////////////////////////////////////
  34.  
  35.  
  36. # the torch
  37.  
  38. OBJECT_NAME:   16
  39. PROPERTIES:    0,1,7,7,2,0,0,24,78,7,1,0,0,0
  40. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 7,0,1,2,3,4,5,6
  43. ANIM_SEQ_MOVE:    0
  44. ANIM_SEQ_DIE:     0
  45. ANIM_SEQ_HIT:     0
  46. ANIM_SEQ_FIRE:    0
  47.  
  48. FILE_BASE: torch.pcx
  49.  
  50.  
  51. # ////////////////////////////////////////////////////////////////////////////
  52.  
  53.  
  54. # a brownish circular alien ceiling light
  55.  
  56. OBJECT_NAME:   20
  57. PROPERTIES:    0,1,3,3,2,0,0,56,16,3,1,0,0,0
  58. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  59.  
  60. ANIM_SEQ_NEUTRAL: 1,0
  61. ANIM_SEQ_MOVE:    0
  62. ANIM_SEQ_DIE:     0
  63. ANIM_SEQ_HIT:     0
  64. ANIM_SEQ_FIRE:    0
  65.  
  66. FILE_BASE: c8lite.pcx
  67.  
  68.  
  69.  
  70. # ////////////////////////////////////////////////////////////////////////////
  71.  
  72.  
  73. # a gold and blue screen computer terminal
  74.  
  75. OBJECT_NAME:   36
  76. PROPERTIES:    1,8,8,1,2,2,0,70,70,1,1,8,2,1
  77. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  78.  
  79. ANIM_SEQ_NEUTRAL: 1,0
  80. ANIM_SEQ_MOVE:    0
  81. ANIM_SEQ_DIE:     0
  82. ANIM_SEQ_HIT:     0
  83. ANIM_SEQ_FIRE:    0
  84.  
  85. FILE_BASE: atrm.pcx
  86.  
  87.  
  88. # ////////////////////////////////////////////////////////////////////////////
  89.  
  90.  
  91. # a silver with blue spots computer terminal
  92.  
  93. OBJECT_NAME:   17
  94. PROPERTIES:    1,8,8,1,2,2,0,70,70,1,1,8,2,1
  95. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  96.  
  97. ANIM_SEQ_NEUTRAL: 1,0
  98. ANIM_SEQ_MOVE:    0
  99. ANIM_SEQ_DIE:     0
  100. ANIM_SEQ_HIT:     0
  101. ANIM_SEQ_FIRE:    0
  102.  
  103. FILE_BASE: bterm.pcx
  104.  
  105.  
  106.  
  107. # ////////////////////////////////////////////////////////////////////////////
  108.  
  109.  
  110.  
  111. # a silvery tech alien baby pod
  112.  
  113. OBJECT_NAME:   6
  114. PROPERTIES:    0,1,1,1,2,0,0,62,54,1,1,0,0,0
  115. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  116.  
  117. ANIM_SEQ_NEUTRAL: 1,0
  118. ANIM_SEQ_MOVE:    0
  119. ANIM_SEQ_DIE:     0
  120. ANIM_SEQ_HIT:     0
  121. ANIM_SEQ_FIRE:    0
  122.  
  123. FILE_BASE: 3pod.pcx
  124.  
  125.  
  126.  
  127.  
  128. # ////////////////////////////////////////////////////////////////////////////
  129.  
  130.  
  131.  
  132. # a high tech fire extinguisher
  133.  
  134. OBJECT_NAME:   7
  135. PROPERTIES:    0,1,1,1,2,0,0,16,40,1,1,0,0,0
  136. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  137.  
  138. ANIM_SEQ_NEUTRAL: 1,0
  139. ANIM_SEQ_MOVE:    0
  140. ANIM_SEQ_DIE:     0
  141. ANIM_SEQ_HIT:     0
  142. ANIM_SEQ_FIRE:    0
  143.  
  144. FILE_BASE: 1fire.pcx
  145.  
  146.  
  147.  
  148. # ////////////////////////////////////////////////////////////////////////////
  149.  
  150. # the Thentis
  151.  
  152. OBJECT_NAME:   3
  153. PROPERTIES:    1,8,64,7,2,2,16,78,64,4,3,0,0,0
  154. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  155.  
  156. ANIM_SEQ_NEUTRAL: 1,0
  157. ANIM_SEQ_MOVE:    4,0,1,0,2
  158. ANIM_SEQ_DIE:     8,56,57,58,59,60,61,62,63
  159. ANIM_SEQ_HIT:     2,3,0
  160. ANIM_SEQ_FIRE:    8,4,5,6,5,6,5,4,0,2,4
  161.  
  162. FILE_BASE: thntisp.pcx
  163.  
  164.  
  165.  
  166. # ////////////////////////////////////////////////////////////////////////////
  167.  
  168. #the rant
  169.  
  170. OBJECT_NAME:   2
  171. PROPERTIES:    1,8,56,6,2,2,16,64,72,4,2,0,0,0
  172. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  173.  
  174. ANIM_SEQ_NEUTRAL: 1,0
  175. ANIM_SEQ_MOVE:    4,0,1,0,2
  176. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  177. ANIM_SEQ_HIT:     2,3,0
  178. ANIM_SEQ_FIRE:    4,0,4,5,0, 2,2
  179.  
  180. FILE_BASE: rantsp.pcx
  181.  
  182.  
  183. # //////////////////////////////////////////////////////////////////////////////
  184.  
  185. #the flyr
  186.  
  187. OBJECT_NAME:   1
  188. PROPERTIES:    1,8,64,7,2,2,16,56,64,5,3,0,0,0
  189. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  190.  
  191. ANIM_SEQ_NEUTRAL: 1,0
  192. ANIM_SEQ_MOVE:    4,0,1,0,2
  193. ANIM_SEQ_DIE:     8,56,57,58,59,60,61,62,63
  194. ANIM_SEQ_HIT:     2,3,0
  195. ANIM_SEQ_FIRE:    5,0,4,5,6,0, 2,2
  196.  
  197. FILE_BASE: flyrsp.pcx
  198.  
  199.  
  200. # ////////////////////////////////////////////////////////////////////////////
  201.  
  202. # the floating turret
  203.  
  204. OBJECT_NAME:   4
  205. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  206. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  207.  
  208. ANIM_SEQ_NEUTRAL: 1,0
  209. ANIM_SEQ_MOVE:    2,0,1
  210. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  211. ANIM_SEQ_HIT:     1,0
  212. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  213.  
  214. FILE_BASE: flogns.pcx
  215.  
  216.  
  217. # ////////////////////////////////////////////////////////////////////////////
  218.  
  219. # the ceiling mounted cannon
  220.  
  221. OBJECT_NAME:   5
  222. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  223. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  224.  
  225. ANIM_SEQ_NEUTRAL: 2,0,1
  226. ANIM_SEQ_MOVE:    2,0,1
  227. ANIM_SEQ_DIE:     1,0
  228. ANIM_SEQ_HIT:     1,0
  229. ANIM_SEQ_FIRE:    2,2,0, 0,0
  230.  
  231. FILE_BASE: cguns.pcx
  232.  
  233.  
  234. # ////////////////////////////////////////////////////////////////////////////
  235.  
  236. # the  blaster mini
  237.  
  238. OBJECT_NAME:   8
  239. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  240. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  241.  
  242. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  243. ANIM_SEQ_MOVE:    0
  244. ANIM_SEQ_DIE:     0
  245. ANIM_SEQ_HIT:     0
  246. ANIM_SEQ_FIRE:    0
  247.  
  248. FILE_BASE: hblstrs.pcx
  249.  
  250. # ////////////////////////////////////////////////////////////////////////////
  251.  
  252.  
  253. # the plasma clip
  254.  
  255. OBJECT_NAME:   9
  256. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  257. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  258.  
  259. ANIM_SEQ_NEUTRAL: 1,0
  260. ANIM_SEQ_MOVE:    0
  261. ANIM_SEQ_DIE:     0
  262. ANIM_SEQ_HIT:     0
  263. ANIM_SEQ_FIRE:    0
  264.  
  265. FILE_BASE: pclp.pcx
  266.  
  267.  
  268. # ////////////////////////////////////////////////////////////////////////////
  269.  
  270.  
  271. # the chain gun ammo box
  272.  
  273. OBJECT_NAME:   10
  274. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  275. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  276.  
  277. ANIM_SEQ_NEUTRAL: 1,0
  278. ANIM_SEQ_MOVE:    0
  279. ANIM_SEQ_DIE:     0
  280. ANIM_SEQ_HIT:     0
  281. ANIM_SEQ_FIRE:    0
  282.  
  283. FILE_BASE: amo.pcx
  284.  
  285. # ////////////////////////////////////////////////////////////////////////////
  286.  
  287.  
  288. # the rocket ammo bushel
  289.  
  290. OBJECT_NAME:   11
  291. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  292. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  293.  
  294. ANIM_SEQ_NEUTRAL: 1,0
  295. ANIM_SEQ_MOVE:    0
  296. ANIM_SEQ_DIE:     0
  297. ANIM_SEQ_HIT:     0
  298. ANIM_SEQ_FIRE:    0
  299.  
  300. FILE_BASE: rktpk.pcx
  301.  
  302.  
  303. # ////////////////////////////////////////////////////////////////////////////
  304.  
  305.  
  306.  
  307. # the pipe bomb box
  308.  
  309. OBJECT_NAME:   12
  310. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  311. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  312.  
  313. ANIM_SEQ_NEUTRAL: 1,0
  314. ANIM_SEQ_MOVE:    0
  315. ANIM_SEQ_DIE:     0
  316. ANIM_SEQ_HIT:     0
  317. ANIM_SEQ_FIRE:    0
  318.  
  319. FILE_BASE: mortrs.pcx
  320.  
  321.  
  322. # ////////////////////////////////////////////////////////////////////////////
  323.  
  324.  
  325.  
  326. # the bazooka shells
  327.  
  328. OBJECT_NAME:   13
  329. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  330. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  331.  
  332. ANIM_SEQ_NEUTRAL: 1,0
  333. ANIM_SEQ_MOVE:    0
  334. ANIM_SEQ_DIE:     0
  335. ANIM_SEQ_HIT:     0
  336. ANIM_SEQ_FIRE:    0
  337.  
  338. FILE_BASE: zshells.pcx
  339.  
  340.  
  341. # ////////////////////////////////////////////////////////////////////////////
  342.  
  343.  
  344.  
  345. # inferno gel
  346.  
  347. OBJECT_NAME:   14
  348. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  349. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  350.  
  351. ANIM_SEQ_NEUTRAL: 1,0
  352. ANIM_SEQ_MOVE:    0
  353. ANIM_SEQ_DIE:     0
  354. ANIM_SEQ_HIT:     0
  355. ANIM_SEQ_FIRE:    0
  356.  
  357. FILE_BASE: infnogl.pcx
  358.  
  359.  
  360. # ////////////////////////////////////////////////////////////////////////////
  361.  
  362.  
  363. # the hand scanner
  364.  
  365. OBJECT_NAME:   15
  366. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  367. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  368.  
  369. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  370. ANIM_SEQ_MOVE:    0
  371. ANIM_SEQ_DIE:     0
  372. ANIM_SEQ_HIT:     0
  373. ANIM_SEQ_FIRE:    0
  374.  
  375. FILE_BASE: scans.pcx
  376.  
  377.  
  378. # ////////////////////////////////////////////////////////////////////////////
  379.  
  380.  
  381. # a red dome light ceiling light
  382.  
  383. OBJECT_NAME:   18
  384. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  385. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  386.  
  387. ANIM_SEQ_NEUTRAL: 1,0
  388. ANIM_SEQ_MOVE:    0
  389. ANIM_SEQ_DIE:     0
  390. ANIM_SEQ_HIT:     0
  391. ANIM_SEQ_FIRE:    0
  392.  
  393. FILE_BASE: c3lite.pcx
  394.  
  395.  
  396. # ////////////////////////////////////////////////////////////////////////////
  397.  
  398.  
  399. # a yellow dome ceiling light
  400.  
  401. OBJECT_NAME:   19
  402. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  403. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  404.  
  405. ANIM_SEQ_NEUTRAL: 1,0
  406. ANIM_SEQ_MOVE:    0
  407. ANIM_SEQ_DIE:     0
  408. ANIM_SEQ_HIT:     0
  409. ANIM_SEQ_FIRE:    0
  410.  
  411. FILE_BASE: c5lite.pcx
  412.  
  413.  
  414. # ////////////////////////////////////////////////////////////////////////////
  415.  
  416.  
  417. # brass street  light
  418.  
  419. OBJECT_NAME:   21
  420. PROPERTIES:    0,1,1,1,2,0,0,44,98,1,1,0,0,0
  421. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  422.  
  423. ANIM_SEQ_NEUTRAL: 1,0
  424. ANIM_SEQ_MOVE:    0
  425. ANIM_SEQ_DIE:     0
  426. ANIM_SEQ_HIT:     0
  427. ANIM_SEQ_FIRE:    0
  428.  
  429. FILE_BASE: s1lite.pcx
  430.  
  431.  
  432. # ////////////////////////////////////////////////////////////////////////////
  433.  
  434.  
  435. # alien can
  436.  
  437. OBJECT_NAME:   22
  438. PROPERTIES:    0,1,1,1,2,0,0,34,34,1,1,0,0,0
  439. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  440.  
  441. ANIM_SEQ_NEUTRAL: 1,0
  442. ANIM_SEQ_MOVE:    0
  443. ANIM_SEQ_DIE:     0
  444. ANIM_SEQ_HIT:     0
  445. ANIM_SEQ_FIRE:    0
  446.  
  447. FILE_BASE: 1can.pcx
  448.  
  449.  
  450.  
  451. # ////////////////////////////////////////////////////////////////////////////
  452.  
  453. # the targeting computer
  454.  
  455. OBJECT_NAME:   25
  456. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  457. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  458.  
  459. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  460. ANIM_SEQ_MOVE:    0
  461. ANIM_SEQ_DIE:     0
  462. ANIM_SEQ_HIT:     0
  463. ANIM_SEQ_FIRE:    0
  464.  
  465. FILE_BASE: targs.pcx
  466.  
  467. # ////////////////////////////////////////////////////////////////////////////
  468.  
  469.  
  470.  
  471. # alien can with warning on top, alien toxic waste
  472.  
  473. OBJECT_NAME:   26
  474. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  475. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  476.  
  477. ANIM_SEQ_NEUTRAL: 1,0
  478. ANIM_SEQ_MOVE:    0
  479. ANIM_SEQ_DIE:     0
  480. ANIM_SEQ_HIT:     0
  481. ANIM_SEQ_FIRE:    0
  482.  
  483. FILE_BASE: 6can.pcx
  484.  
  485. # ////////////////////////////////////////////////////////////////////////////
  486.  
  487.  
  488. # dark can with warning on side
  489.  
  490. OBJECT_NAME:   27
  491. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  492. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  493.  
  494. ANIM_SEQ_NEUTRAL: 1,0
  495. ANIM_SEQ_MOVE:    0
  496. ANIM_SEQ_DIE:     0
  497. ANIM_SEQ_HIT:     0
  498. ANIM_SEQ_FIRE:    0
  499.  
  500. FILE_BASE: 7can.pcx
  501.  
  502. # ////////////////////////////////////////////////////////////////////////////
  503.  
  504.  
  505. # a white can with warning on side
  506.  
  507. OBJECT_NAME:   28
  508. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  509. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  510.  
  511. ANIM_SEQ_NEUTRAL: 1,0
  512. ANIM_SEQ_MOVE:    0
  513. ANIM_SEQ_DIE:     0
  514. ANIM_SEQ_HIT:     0
  515. ANIM_SEQ_FIRE:    0
  516.  
  517. FILE_BASE: 8can.pcx
  518.  
  519. # ////////////////////////////////////////////////////////////////////////////
  520.  
  521.  
  522. # a dark barrel
  523.  
  524. OBJECT_NAME:   29
  525. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  526. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  527.  
  528. ANIM_SEQ_NEUTRAL: 1,0
  529. ANIM_SEQ_MOVE:    0
  530. ANIM_SEQ_DIE:     0
  531. ANIM_SEQ_HIT:     0
  532. ANIM_SEQ_FIRE:    0
  533.  
  534. FILE_BASE: 9can.pcx
  535.  
  536. # ////////////////////////////////////////////////////////////////////////////
  537.  
  538.  
  539. # a dark snake alien can
  540.  
  541. OBJECT_NAME:   31
  542. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  543. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  544.  
  545. ANIM_SEQ_NEUTRAL: 1,0
  546. ANIM_SEQ_MOVE:    0
  547. ANIM_SEQ_DIE:     0
  548. ANIM_SEQ_HIT:     0
  549. ANIM_SEQ_FIRE:    0
  550.  
  551. FILE_BASE: 12can.pcx
  552.  
  553. # ////////////////////////////////////////////////////////////////////////////
  554.  
  555.  
  556. # an alien animating red becon
  557.  
  558. OBJECT_NAME:   33
  559. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  560. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  561.  
  562. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  563. ANIM_SEQ_MOVE:    0
  564. ANIM_SEQ_DIE:     0
  565. ANIM_SEQ_HIT:     0
  566. ANIM_SEQ_FIRE:    0
  567.  
  568. FILE_BASE: 2becon.pcx
  569.  
  570. # ////////////////////////////////////////////////////////////////////////////
  571.  
  572.  
  573. # sliver floor vent fan
  574.  
  575. OBJECT_NAME:   37
  576. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  577. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  578.  
  579. ANIM_SEQ_NEUTRAL: 3,0,1,2
  580. ANIM_SEQ_MOVE:    0
  581. ANIM_SEQ_DIE:     0
  582. ANIM_SEQ_HIT:     0
  583. ANIM_SEQ_FIRE:    0
  584.  
  585. FILE_BASE: 2fan.pcx
  586.  
  587.  
  588. # ////////////////////////////////////////////////////////////////////////////
  589.  
  590.  
  591. # a spotty alien pilar
  592.  
  593. OBJECT_NAME:   42
  594. PROPERTIES:    0,1,1,1,2,0,0,24,84,1,1,0,0,0
  595. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  596.  
  597. ANIM_SEQ_NEUTRAL: 1,0
  598. ANIM_SEQ_MOVE:    0
  599. ANIM_SEQ_DIE:     0
  600. ANIM_SEQ_HIT:     0
  601. ANIM_SEQ_FIRE:    0
  602.  
  603. FILE_BASE:  3pilar.pcx
  604.  
  605.  
  606. # ////////////////////////////////////////////////////////////////////////////
  607.  
  608.  
  609. # the alien weapon mini
  610.  
  611. OBJECT_NAME:   43
  612. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  613. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  614.  
  615. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  616. ANIM_SEQ_MOVE:    0
  617. ANIM_SEQ_DIE:     0
  618. ANIM_SEQ_HIT:     0
  619. ANIM_SEQ_FIRE:    0
  620.  
  621. FILE_BASE: aliens.pcx
  622.  
  623.  
  624. # ////////////////////////////////////////////////////////////////////////////
  625.  
  626. # the laser crossbow mini
  627.  
  628. OBJECT_NAME:   44
  629. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  630. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  631.  
  632. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  633. ANIM_SEQ_MOVE:    0
  634. ANIM_SEQ_DIE:     0
  635. ANIM_SEQ_HIT:     0
  636. ANIM_SEQ_FIRE:    0
  637.  
  638. FILE_BASE: bows.pcx
  639.  
  640.  
  641. # ////////////////////////////////////////////////////////////////////////////
  642.  
  643.  
  644. # the heavy blaster mini
  645.  
  646. OBJECT_NAME:   45
  647. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  648. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  649.  
  650. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  651. ANIM_SEQ_MOVE:    0
  652. ANIM_SEQ_DIE:     0
  653. ANIM_SEQ_HIT:     0
  654. ANIM_SEQ_FIRE:    0
  655.  
  656. FILE_BASE: dbblsts.pcx
  657.  
  658. # ////////////////////////////////////////////////////////////////////////////
  659.  
  660.  
  661. # the HVP mini
  662.  
  663. OBJECT_NAME:   46
  664. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  665. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  666.  
  667. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  668. ANIM_SEQ_MOVE:    0
  669. ANIM_SEQ_DIE:     0
  670. ANIM_SEQ_HIT:     0
  671. ANIM_SEQ_FIRE:    0
  672.  
  673. FILE_BASE: dshots.pcx
  674.  
  675. # ////////////////////////////////////////////////////////////////////////////
  676.  
  677.  
  678. # the flamethrower mini
  679.  
  680. OBJECT_NAME:   47
  681. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  682. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  683.  
  684. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  685. ANIM_SEQ_MOVE:    0
  686. ANIM_SEQ_DIE:     0
  687. ANIM_SEQ_HIT:     0
  688. ANIM_SEQ_FIRE:    0
  689.  
  690. FILE_BASE: flames.pcx
  691.  
  692.  
  693. # ////////////////////////////////////////////////////////////////////////////
  694.  
  695.  
  696. # the double machine gun mini
  697.  
  698. OBJECT_NAME:   64
  699. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  700. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  701.  
  702. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  703. ANIM_SEQ_MOVE:    0
  704. ANIM_SEQ_DIE:     0
  705. ANIM_SEQ_HIT:     0
  706. ANIM_SEQ_FIRE:    0
  707.  
  708. FILE_BASE: gatlns.pcx
  709.  
  710.  
  711. # ////////////////////////////////////////////////////////////////////////////
  712.  
  713. # the mortar mini
  714.  
  715. OBJECT_NAME:   66
  716. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  717. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  718.  
  719. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  720. ANIM_SEQ_MOVE:    0
  721. ANIM_SEQ_DIE:     0
  722. ANIM_SEQ_HIT:     0
  723. ANIM_SEQ_FIRE:    0
  724.  
  725. FILE_BASE: mortrsr.pcx
  726.  
  727. # ////////////////////////////////////////////////////////////////////////////
  728.  
  729. # the plasma cannon mini
  730.  
  731. OBJECT_NAME:   67
  732. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  733. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  734.  
  735. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  736. ANIM_SEQ_MOVE:    0
  737. ANIM_SEQ_DIE:     0
  738. ANIM_SEQ_HIT:     0
  739. ANIM_SEQ_FIRE:    0
  740.  
  741. FILE_BASE: plass.pcx
  742.  
  743. # ////////////////////////////////////////////////////////////////////////////
  744.  
  745. # the rocket lancher mini
  746.  
  747. OBJECT_NAME:   68
  748. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  749. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  750.  
  751. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  752. ANIM_SEQ_MOVE:    0
  753. ANIM_SEQ_DIE:     0
  754. ANIM_SEQ_HIT:     0
  755. ANIM_SEQ_FIRE:    0
  756.  
  757. FILE_BASE: rockts.pcx
  758.  
  759. # ////////////////////////////////////////////////////////////////////////////
  760.  
  761.  
  762. # the bazooka mini
  763.  
  764. OBJECT_NAME:   69
  765. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  766. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  767.  
  768. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  769. ANIM_SEQ_MOVE:    0
  770. ANIM_SEQ_DIE:     0
  771. ANIM_SEQ_HIT:     0
  772. ANIM_SEQ_FIRE:    0
  773.  
  774. FILE_BASE: zookas.pcx
  775.  
  776.  
  777. # ////////////////////////////////////////////////////////////////////////////
  778.  
  779.  
  780. # the adenine key card
  781.  
  782. OBJECT_NAME:   70
  783. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  784. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  785.  
  786. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  787. ANIM_SEQ_MOVE:    0
  788. ANIM_SEQ_DIE:     0
  789. ANIM_SEQ_HIT:     0
  790. ANIM_SEQ_FIRE:    0
  791.  
  792. FILE_BASE: adens.pcx
  793.  
  794.  
  795. # ////////////////////////////////////////////////////////////////////////////
  796.  
  797.  
  798. # the bio coolant
  799.  
  800. OBJECT_NAME:   71
  801. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  802. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  803.  
  804. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  805. ANIM_SEQ_MOVE:    0
  806. ANIM_SEQ_DIE:     0
  807. ANIM_SEQ_HIT:     0
  808. ANIM_SEQ_FIRE:    0
  809.  
  810. FILE_BASE: bios.pcx
  811.  
  812.  
  813. # ////////////////////////////////////////////////////////////////////////////
  814.  
  815.  
  816. # the green cpu enhancer card
  817.  
  818. OBJECT_NAME:   72
  819. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  820. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  821.  
  822. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  823. ANIM_SEQ_MOVE:    0
  824. ANIM_SEQ_DIE:     0
  825. ANIM_SEQ_HIT:     0
  826. ANIM_SEQ_FIRE:    0
  827.  
  828. FILE_BASE: cpu2s.pcx
  829.  
  830.  
  831. # ////////////////////////////////////////////////////////////////////////////
  832.  
  833.  
  834. # the silver cpu enhancer card
  835.  
  836. OBJECT_NAME:   73
  837. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  838. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  839.  
  840. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  841. ANIM_SEQ_MOVE:    0
  842. ANIM_SEQ_DIE:     0
  843. ANIM_SEQ_HIT:     0
  844. ANIM_SEQ_FIRE:    0
  845.  
  846. FILE_BASE: cpus.pcx
  847.  
  848.  
  849. # ////////////////////////////////////////////////////////////////////////////
  850.  
  851. # the crypto card
  852.  
  853. OBJECT_NAME:   74
  854. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  855. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  856.  
  857. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  858. ANIM_SEQ_MOVE:    0
  859. ANIM_SEQ_DIE:     0
  860. ANIM_SEQ_HIT:     0
  861. ANIM_SEQ_FIRE:    0
  862.  
  863. FILE_BASE: crys.pcx
  864.  
  865.  
  866. # ////////////////////////////////////////////////////////////////////////////
  867.  
  868.  
  869. # the cytosine dna key
  870.  
  871. OBJECT_NAME:   75
  872. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  873. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  874.  
  875. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  876. ANIM_SEQ_MOVE:    0
  877. ANIM_SEQ_DIE:     0
  878. ANIM_SEQ_HIT:     0
  879. ANIM_SEQ_FIRE:    0
  880.  
  881. FILE_BASE: cytos.pcx
  882.  
  883.  
  884. # ////////////////////////////////////////////////////////////////////////////
  885.  
  886.  
  887. # the guanine dna key
  888.  
  889. OBJECT_NAME:   76
  890. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  891. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  892.  
  893. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  894. ANIM_SEQ_MOVE:    0
  895. ANIM_SEQ_DIE:     0
  896. ANIM_SEQ_HIT:     0
  897. ANIM_SEQ_FIRE:    0
  898.  
  899. FILE_BASE: guans.pcx
  900.  
  901.  
  902. # ////////////////////////////////////////////////////////////////////////////
  903.  
  904. # the nanite bio gel card
  905.  
  906. OBJECT_NAME:   77
  907. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  908. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  909.  
  910. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  911. ANIM_SEQ_MOVE:    0
  912. ANIM_SEQ_DIE:     0
  913. ANIM_SEQ_HIT:     0
  914. ANIM_SEQ_FIRE:    0
  915.  
  916. FILE_BASE: nans.pcx
  917.  
  918.  
  919. # ////////////////////////////////////////////////////////////////////////////
  920.  
  921.  
  922. # the general system power card  ver 1
  923.  
  924. OBJECT_NAME:   78
  925. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  926. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  927.  
  928. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  929. ANIM_SEQ_MOVE:    0
  930. ANIM_SEQ_DIE:     0
  931. ANIM_SEQ_HIT:     0
  932. ANIM_SEQ_FIRE:    0
  933.  
  934. FILE_BASE: pwrs.pcx
  935.  
  936.  
  937. # ////////////////////////////////////////////////////////////////////////////
  938.  
  939.  
  940. # the general system power card ver 2
  941.  
  942. OBJECT_NAME:   79
  943. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  944. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  945.  
  946. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  947. ANIM_SEQ_MOVE:    0
  948. ANIM_SEQ_DIE:     0
  949. ANIM_SEQ_HIT:     0
  950. ANIM_SEQ_FIRE:    0
  951.  
  952. FILE_BASE: pwr2s.pcx
  953.  
  954.  
  955. # ////////////////////////////////////////////////////////////////////////////
  956.  
  957.  
  958. # the ram card
  959.  
  960. OBJECT_NAME:   80
  961. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  962. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  963.  
  964. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  965. ANIM_SEQ_MOVE:    0
  966. ANIM_SEQ_DIE:     0
  967. ANIM_SEQ_HIT:     0
  968. ANIM_SEQ_FIRE:    0
  969.  
  970. FILE_BASE: rams.pcx
  971.  
  972.  
  973. # ////////////////////////////////////////////////////////////////////////////
  974.  
  975.  
  976. # the thymine dna card key
  977.  
  978. OBJECT_NAME:   81
  979. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  980. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  981.  
  982. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  983. ANIM_SEQ_MOVE:    0
  984. ANIM_SEQ_DIE:     0
  985. ANIM_SEQ_HIT:     0
  986. ANIM_SEQ_FIRE:    0
  987.  
  988. FILE_BASE: thys.pcx
  989.  
  990. # ////////////////////////////////////////////////////////////////////////////
  991.  
  992.  
  993. # the body armor regenerative gel
  994.  
  995. OBJECT_NAME:   82
  996. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  997. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  998.  
  999. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1000. ANIM_SEQ_MOVE:    0
  1001. ANIM_SEQ_DIE:     0
  1002. ANIM_SEQ_HIT:     0
  1003. ANIM_SEQ_FIRE:    0
  1004.  
  1005. FILE_BASE: vrls.pcx
  1006.  
  1007.  
  1008. # ////////////////////////////////////////////////////////////////////////////
  1009.  
  1010.  
  1011. # a medical inspection device arm
  1012.  
  1013. OBJECT_NAME:   83
  1014. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  1015. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1016.  
  1017. ANIM_SEQ_NEUTRAL: 1,0
  1018. ANIM_SEQ_MOVE:    0
  1019. ANIM_SEQ_DIE:     0
  1020. ANIM_SEQ_HIT:     0
  1021. ANIM_SEQ_FIRE:    0
  1022.  
  1023. FILE_BASE: 2arms.pcx
  1024.  
  1025.  
  1026. # ////////////////////////////////////////////////////////////////////////////
  1027.  
  1028.  
  1029.  
  1030. # brownish single angle arm computer
  1031.  
  1032. OBJECT_NAME:   87
  1033. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  1034. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1035.  
  1036. ANIM_SEQ_NEUTRAL: 1,0
  1037. ANIM_SEQ_MOVE:    0
  1038. ANIM_SEQ_DIE:     0
  1039. ANIM_SEQ_HIT:     0
  1040. ANIM_SEQ_FIRE:    0
  1041.  
  1042. FILE_BASE:  ftrm.pcx
  1043.  
  1044.  
  1045. # ////////////////////////////////////////////////////////////////////////////
  1046.  
  1047.  
  1048. # a silver coccon shell
  1049.  
  1050. OBJECT_NAME:   88
  1051. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  1052. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1053.  
  1054. ANIM_SEQ_NEUTRAL: 1,0
  1055. ANIM_SEQ_MOVE:    0
  1056. ANIM_SEQ_DIE:     0
  1057. ANIM_SEQ_HIT:     0
  1058. ANIM_SEQ_FIRE:    0
  1059.  
  1060. FILE_BASE: bshell.pcx
  1061.  
  1062.  
  1063. # ////////////////////////////////////////////////////////////////////////////
  1064.  
  1065.  
  1066. # a small fat power generator
  1067.  
  1068. OBJECT_NAME:   89
  1069. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  1070. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1071.  
  1072. ANIM_SEQ_NEUTRAL: 1,0
  1073. ANIM_SEQ_MOVE:    0
  1074. ANIM_SEQ_DIE:     0
  1075. ANIM_SEQ_HIT:     0
  1076. ANIM_SEQ_FIRE:    0
  1077.  
  1078. FILE_BASE: 1pwrplt.pcx
  1079.  
  1080.  
  1081. # ////////////////////////////////////////////////////////////////////////////
  1082.  
  1083.  
  1084. # a tall linky power generator
  1085.  
  1086. OBJECT_NAME:   90
  1087. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  1088. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1089.  
  1090. ANIM_SEQ_NEUTRAL: 1,0
  1091. ANIM_SEQ_MOVE:    0
  1092. ANIM_SEQ_DIE:     0
  1093. ANIM_SEQ_HIT:     0
  1094. ANIM_SEQ_FIRE:    0
  1095.  
  1096. FILE_BASE: 2pwrplt.pcx
  1097.  
  1098.  
  1099.  
  1100. # ////////////////////////////////////////////////////////////////////////////
  1101.  
  1102.  
  1103. # a dark batman hanging computer monitor
  1104.  
  1105. OBJECT_NAME:   91
  1106. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1107. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1108.  
  1109. ANIM_SEQ_NEUTRAL: 1,0
  1110. ANIM_SEQ_MOVE:    0
  1111. ANIM_SEQ_DIE:     0
  1112. ANIM_SEQ_HIT:     0
  1113. ANIM_SEQ_FIRE:    0
  1114.  
  1115. FILE_BASE: bmon.pcx
  1116.  
  1117.  
  1118.  
  1119. # ////////////////////////////////////////////////////////////////////////////
  1120.  
  1121.  
  1122.  
  1123. # a gold dome wall light
  1124.  
  1125. OBJECT_NAME:   93
  1126. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1127. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1128.  
  1129. ANIM_SEQ_NEUTRAL: 1,0
  1130. ANIM_SEQ_MOVE:    0
  1131. ANIM_SEQ_DIE:     0
  1132. ANIM_SEQ_HIT:     0
  1133. ANIM_SEQ_FIRE:    0
  1134.  
  1135. FILE_BASE: c6lite.pcx
  1136.  
  1137.  
  1138.  
  1139.  
  1140.  
  1141. # ////////////////////////////////////////////////////////////////////////////
  1142.  
  1143.  
  1144. # a tall cylinder alien hallogen light
  1145.  
  1146. OBJECT_NAME:   95
  1147. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1148. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1149.  
  1150. ANIM_SEQ_NEUTRAL: 1,0
  1151. ANIM_SEQ_MOVE:    0
  1152. ANIM_SEQ_DIE:     0
  1153. ANIM_SEQ_HIT:     0
  1154. ANIM_SEQ_FIRE:    0
  1155.  
  1156. FILE_BASE: 8lite.pcx
  1157.  
  1158.  
  1159. # ////////////////////////////////////////////////////////////////////////////
  1160.  
  1161. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1162.  
  1163. # the rocket
  1164.  
  1165. OBJECT_NAME:   48
  1166. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1167. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1168.  
  1169. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1170. ANIM_SEQ_MOVE:    0
  1171. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1172. ANIM_SEQ_HIT:     0
  1173. ANIM_SEQ_FIRE:    0
  1174.  
  1175. FILE_BASE: nrocket.pcx
  1176.  
  1177. # ////////////////////////////////////////////////////////////////////////////
  1178.  
  1179. # the red plasma
  1180.  
  1181. OBJECT_NAME:   50
  1182. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1183. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1184.  
  1185. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1186. ANIM_SEQ_MOVE:    0
  1187. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1188. ANIM_SEQ_HIT:     0
  1189. ANIM_SEQ_FIRE:    0
  1190.  
  1191. FILE_BASE: phtons.pcx
  1192.  
  1193. # //////////////////////////////////////////////////////////////////////////
  1194.  
  1195. # the nrg disk
  1196.  
  1197. OBJECT_NAME:   53
  1198. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1199. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1200.  
  1201. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1202. ANIM_SEQ_MOVE:    0
  1203. ANIM_SEQ_DIE:     3,5,6,7
  1204. ANIM_SEQ_HIT:     0
  1205. ANIM_SEQ_FIRE:    0
  1206.  
  1207. FILE_BASE: pfirebg.pcx
  1208.  
  1209.  
  1210. # ////////////////////////////////////////////////////////////////////////////
  1211.  
  1212. # the green plasma energy pulse
  1213.  
  1214. OBJECT_NAME:   51
  1215. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1216. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1217.  
  1218. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1219. ANIM_SEQ_MOVE:    0
  1220. ANIM_SEQ_DIE:     4,5,6,7,8
  1221. ANIM_SEQ_HIT:     0
  1222. ANIM_SEQ_FIRE:    0
  1223.  
  1224. FILE_BASE: pgplas.pcx
  1225.  
  1226.  
  1227. # ////////////////////////////////////////////////////////////////////////////
  1228.  
  1229.  
  1230. # the fire ball
  1231.  
  1232. OBJECT_NAME:   54
  1233. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1234. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1235.  
  1236. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1237. ANIM_SEQ_MOVE:    0
  1238. ANIM_SEQ_DIE:     3,5,6,7
  1239. ANIM_SEQ_HIT:     0
  1240. ANIM_SEQ_FIRE:    0
  1241.  
  1242. FILE_BASE: pfireb.pcx
  1243.  
  1244.  
  1245. # ////////////////////////////////////////////////////////////////////////////
  1246.  
  1247.  
  1248.  
  1249. # the grenade 1
  1250.  
  1251. OBJECT_NAME:   57
  1252. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1253. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1254.  
  1255. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1256. ANIM_SEQ_MOVE:    0
  1257. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1258. ANIM_SEQ_HIT:     0
  1259. ANIM_SEQ_FIRE:    0
  1260.  
  1261. FILE_BASE: pipe.pcx
  1262.  
  1263. # ////////////////////////////////////////////////////////////////////////////
  1264.  
  1265.  
  1266. # the smoke puff
  1267.  
  1268. OBJECT_NAME:   60
  1269. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1270. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1271.  
  1272. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1273. ANIM_SEQ_MOVE:    0
  1274. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1275. ANIM_SEQ_HIT:     0
  1276. ANIM_SEQ_FIRE:    0
  1277.  
  1278. FILE_BASE: smkpfh.pcx
  1279.  
  1280. # ////////////////////////////////////////////////////////////////////////////
  1281.  
  1282.  
  1283. # the smoke puff without a hole
  1284.  
  1285. OBJECT_NAME:   61
  1286. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1287. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1288.  
  1289. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1290. ANIM_SEQ_MOVE:    0
  1291. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1292. ANIM_SEQ_HIT:     0
  1293. ANIM_SEQ_FIRE:    0
  1294.  
  1295. FILE_BASE: flmpf.pcx
  1296.  
  1297. # ////////////////////////////////////////////////////////////////////////////
  1298.  
  1299. # the blue plasma energy pulse
  1300.  
  1301. OBJECT_NAME:   52
  1302. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1303. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1304.  
  1305. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1306. ANIM_SEQ_MOVE:    0
  1307. ANIM_SEQ_DIE:     4,4,5,6,7
  1308. ANIM_SEQ_HIT:     0
  1309. ANIM_SEQ_FIRE:    0
  1310.  
  1311. FILE_BASE: pbplas.pcx
  1312.  
  1313.  
  1314.  
  1315.  
  1316. # /////////////////////////// END WEAPONS //////////////////////////////////
  1317.  
  1318.  
  1319. [GAME_OBJECTS]
  1320.  
  1321. NUMBER_OF_OBJECTS:  206
  1322.  
  1323. OBJECT_NAME:    512
  1324. NUM_PROPERTIES: 4
  1325. PROPERTIES:     0,2,1,2
  1326. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1327.  
  1328. # These are the Inputs
  1329. NUM_PROPERTIES: 10
  1330. PROPERTIES:     0,0,0,30,24,0,217,0,0,0
  1331. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1332.  
  1333. NUM_PROPERTIES: 10
  1334. PROPERTIES:     0,1,0,30,22,0,221,0,0,0
  1335. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1336.  
  1337. # These are the Outputs
  1338. NUM_PROPERTIES: 4
  1339. PROPERTIES:     0,0,0,0
  1340. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1341.  
  1342. OBJECT_NAME:    512
  1343. NUM_PROPERTIES: 4
  1344. PROPERTIES:     1,2,1,2
  1345. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1346.  
  1347. # These are the Inputs
  1348. NUM_PROPERTIES: 10
  1349. PROPERTIES:     1,0,0,42,32,0,217,0,0,0
  1350. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1351.  
  1352. NUM_PROPERTIES: 10
  1353. PROPERTIES:     1,1,0,44,35,0,221,0,0,0
  1354. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1355.  
  1356. # These are the Outputs
  1357. NUM_PROPERTIES: 4
  1358. PROPERTIES:     1,0,0,0
  1359. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1360.  
  1361. OBJECT_NAME:    512
  1362. NUM_PROPERTIES: 4
  1363. PROPERTIES:     2,2,1,2
  1364. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1365.  
  1366. # These are the Inputs
  1367. NUM_PROPERTIES: 10
  1368. PROPERTIES:     2,0,0,50,44,0,221,0,0,0
  1369. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1370.  
  1371. NUM_PROPERTIES: 10
  1372. PROPERTIES:     2,1,0,50,46,0,221,0,0,0
  1373. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1374.  
  1375. # These are the Outputs
  1376. NUM_PROPERTIES: 4
  1377. PROPERTIES:     2,0,0,0
  1378. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1379.  
  1380. OBJECT_NAME:    512
  1381. NUM_PROPERTIES: 4
  1382. PROPERTIES:     3,1,1,0
  1383. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1384.  
  1385. # These are the Inputs
  1386. NUM_PROPERTIES: 10
  1387. PROPERTIES:     3,0,0,58,22,0,161,0,0,0
  1388. ATTRIBUTES:     0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1389.  
  1390. # These are the Outputs
  1391. NUM_PROPERTIES: 4
  1392. PROPERTIES:     3,0,0,0
  1393. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1394.  
  1395. OBJECT_NAME:    512
  1396. NUM_PROPERTIES: 4
  1397. PROPERTIES:     4,2,1,2
  1398. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1399.  
  1400. # These are the Inputs
  1401. NUM_PROPERTIES: 10
  1402. PROPERTIES:     4,0,0,45,17,0,221,0,0,0
  1403. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1404.  
  1405. NUM_PROPERTIES: 10
  1406. PROPERTIES:     4,1,0,45,15,0,221,0,0,0
  1407. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1408.  
  1409. # These are the Outputs
  1410. NUM_PROPERTIES: 4
  1411. PROPERTIES:     4,0,0,0
  1412. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1413.  
  1414. OBJECT_NAME:    512
  1415. NUM_PROPERTIES: 4
  1416. PROPERTIES:     5,2,1,2
  1417. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1418.  
  1419. # These are the Inputs
  1420. NUM_PROPERTIES: 10
  1421. PROPERTIES:     5,0,0,54,17,0,221,0,0,0
  1422. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1423.  
  1424. NUM_PROPERTIES: 10
  1425. PROPERTIES:     5,1,0,54,15,0,221,0,0,0
  1426. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1427.  
  1428. # These are the Outputs
  1429. NUM_PROPERTIES: 4
  1430. PROPERTIES:     5,0,0,0
  1431. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1432.  
  1433. OBJECT_NAME:    512
  1434. NUM_PROPERTIES: 4
  1435. PROPERTIES:     6,1,1,0
  1436. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1437.  
  1438. # These are the Inputs
  1439. NUM_PROPERTIES: 10
  1440. PROPERTIES:     6,0,0,49,39,0,221,0,0,0
  1441. ATTRIBUTES:     0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1442.  
  1443. # These are the Outputs
  1444. NUM_PROPERTIES: 4
  1445. PROPERTIES:     6,0,0,0
  1446. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1447.  
  1448. OBJECT_NAME:    512
  1449. NUM_PROPERTIES: 4
  1450. PROPERTIES:     7,2,1,2
  1451. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1452.  
  1453. # These are the Inputs
  1454. NUM_PROPERTIES: 10
  1455. PROPERTIES:     7,0,0,24,36,0,221,0,0,0
  1456. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1457.  
  1458. NUM_PROPERTIES: 10
  1459. PROPERTIES:     7,1,0,24,38,0,221,0,0,0
  1460. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1461.  
  1462. # These are the Outputs
  1463. NUM_PROPERTIES: 4
  1464. PROPERTIES:     7,0,0,0
  1465. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1466.  
  1467. OBJECT_NAME:    512
  1468. NUM_PROPERTIES: 4
  1469. PROPERTIES:     8,2,1,0
  1470. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1471.  
  1472. # These are the Inputs
  1473. NUM_PROPERTIES: 10
  1474. PROPERTIES:     8,0,0,36,4,0,221,0,0,0
  1475. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1476.  
  1477. NUM_PROPERTIES: 10
  1478. PROPERTIES:     8,1,0,34,4,0,221,0,0,0
  1479. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1480.  
  1481. # These are the Outputs
  1482. NUM_PROPERTIES: 4
  1483. PROPERTIES:     8,0,0,0
  1484. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1485.  
  1486. OBJECT_NAME:    512
  1487. NUM_PROPERTIES: 4
  1488. PROPERTIES:     9,2,1,2
  1489. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1490.  
  1491. # These are the Inputs
  1492. NUM_PROPERTIES: 10
  1493. PROPERTIES:     9,0,0,7,11,0,221,0,0,0
  1494. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1495.  
  1496. NUM_PROPERTIES: 10
  1497. PROPERTIES:     9,1,0,7,13,0,221,0,0,0
  1498. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1499.  
  1500. # These are the Outputs
  1501. NUM_PROPERTIES: 4
  1502. PROPERTIES:     9,0,0,0
  1503. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1504.  
  1505. OBJECT_NAME:    512
  1506. NUM_PROPERTIES: 4
  1507. PROPERTIES:     10,2,1,2
  1508. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1509.  
  1510. # These are the Inputs
  1511. NUM_PROPERTIES: 10
  1512. PROPERTIES:     10,0,0,3,23,0,221,0,0,0
  1513. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1514.  
  1515. NUM_PROPERTIES: 10
  1516. PROPERTIES:     10,1,0,3,25,0,221,0,0,0
  1517. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1518.  
  1519. # These are the Outputs
  1520. NUM_PROPERTIES: 4
  1521. PROPERTIES:     10,0,0,0
  1522. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1523.  
  1524. OBJECT_NAME:    512
  1525. NUM_PROPERTIES: 4
  1526. PROPERTIES:     11,2,1,2
  1527. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1528.  
  1529. # These are the Inputs
  1530. NUM_PROPERTIES: 10
  1531. PROPERTIES:     11,0,0,6,45,0,221,0,0,0
  1532. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1533.  
  1534. NUM_PROPERTIES: 10
  1535. PROPERTIES:     11,1,0,6,43,0,221,0,0,0
  1536. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1537.  
  1538. # These are the Outputs
  1539. NUM_PROPERTIES: 4
  1540. PROPERTIES:     11,0,0,0
  1541. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1542.  
  1543. OBJECT_NAME:    512
  1544. NUM_PROPERTIES: 4
  1545. PROPERTIES:     12,2,1,2
  1546. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1547.  
  1548. # These are the Inputs
  1549. NUM_PROPERTIES: 10
  1550. PROPERTIES:     12,0,0,15,57,0,221,0,0,0
  1551. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0
  1552.  
  1553. NUM_PROPERTIES: 10
  1554. PROPERTIES:     12,1,0,18,57,0,221,0,0,0
  1555. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1556.  
  1557. # These are the Outputs
  1558. NUM_PROPERTIES: 4
  1559. PROPERTIES:     12,0,0,0
  1560. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1561.  
  1562. OBJECT_NAME:    512
  1563. NUM_PROPERTIES: 4
  1564. PROPERTIES:     13,1,1,0
  1565. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1566.  
  1567. # These are the Inputs
  1568. NUM_PROPERTIES: 10
  1569. PROPERTIES:     13,0,0,25,51,0,221,0,0,0
  1570. ATTRIBUTES:     0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0
  1571.  
  1572. # These are the Outputs
  1573. NUM_PROPERTIES: 4
  1574. PROPERTIES:     13,0,0,0
  1575. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1576.  
  1577. OBJECT_NAME:    512
  1578. NUM_PROPERTIES: 4
  1579. PROPERTIES:     14,1,1,0
  1580. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1581.  
  1582. # These are the Inputs
  1583. NUM_PROPERTIES: 10
  1584. PROPERTIES:     14,0,0,38,47,0,221,0,0,0
  1585. ATTRIBUTES:     0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1586.  
  1587. # These are the Outputs
  1588. NUM_PROPERTIES: 4
  1589. PROPERTIES:     14,0,0,0
  1590. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1591.  
  1592. OBJECT_NAME:    512
  1593. NUM_PROPERTIES: 4
  1594. PROPERTIES:     15,2,1,2
  1595. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1596.  
  1597. # These are the Inputs
  1598. NUM_PROPERTIES: 10
  1599. PROPERTIES:     15,0,0,10,42,0,221,0,0,0
  1600. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1601.  
  1602. NUM_PROPERTIES: 10
  1603. PROPERTIES:     15,1,0,12,42,0,221,0,0,0
  1604. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1605.  
  1606. # These are the Outputs
  1607. NUM_PROPERTIES: 4
  1608. PROPERTIES:     15,0,0,0
  1609. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1610.  
  1611. OBJECT_NAME:    512
  1612. NUM_PROPERTIES: 4
  1613. PROPERTIES:     16,1,1,0
  1614. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1615.  
  1616. # These are the Inputs
  1617. NUM_PROPERTIES: 10
  1618. PROPERTIES:     16,0,0,2,45,0,221,0,0,0
  1619. ATTRIBUTES:     0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1620.  
  1621. # These are the Outputs
  1622. NUM_PROPERTIES: 4
  1623. PROPERTIES:     16,0,0,0
  1624. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1625.  
  1626. OBJECT_NAME:    512
  1627. NUM_PROPERTIES: 4
  1628. PROPERTIES:     17,1,1,0
  1629. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1630.  
  1631. # These are the Inputs
  1632. NUM_PROPERTIES: 10
  1633. PROPERTIES:     17,0,0,20,15,0,221,0,0,0
  1634. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1635.  
  1636. # These are the Outputs
  1637. NUM_PROPERTIES: 4
  1638. PROPERTIES:     17,0,0,0
  1639. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1640.  
  1641. OBJECT_NAME:    515
  1642. NUM_PROPERTIES: 19
  1643. PROPERTIES:     0,0,128,6,-4,4,0,0,1,0,0,0,0,28,23,0,29,23,0
  1644. ATTRIBUTES:     1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1645.  
  1646. OBJECT_NAME:    515
  1647. NUM_PROPERTIES: 19
  1648. PROPERTIES:     1,0,128,6,-4,4,1,0,1,1,0,0,0,43,33,0,43,34,0
  1649. ATTRIBUTES:     1,0,0,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1650.  
  1651. OBJECT_NAME:    515
  1652. NUM_PROPERTIES: 19
  1653. PROPERTIES:     2,0,128,6,-4,4,1,0,1,2,0,0,0,51,45,0,52,45,0
  1654. ATTRIBUTES:     1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1655.  
  1656. OBJECT_NAME:    515
  1657. NUM_PROPERTIES: 19
  1658. PROPERTIES:     3,0,128,6,0,0,1,0,1,3,0,0,0,59,21,0,59,22,0
  1659. ATTRIBUTES:     1,0,0,1,0,0,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1660.  
  1661. OBJECT_NAME:    515
  1662. NUM_PROPERTIES: 19
  1663. PROPERTIES:     4,0,128,6,-4,4,1,0,1,4,0,0,0,46,16,0,47,16,0
  1664. ATTRIBUTES:     1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1665.  
  1666. OBJECT_NAME:    515
  1667. NUM_PROPERTIES: 19
  1668. PROPERTIES:     5,0,128,6,-4,4,1,0,1,5,0,0,0,55,16,0,56,16,0
  1669. ATTRIBUTES:     1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1670.  
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  1912. NUM_PROPERTIES: 30
  1913. PROPERTIES:     0,3344,3955,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1914. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1915.  
  1916. OBJECT_NAME:    9
  1917. NUM_PROPERTIES: 30
  1918. PROPERTIES:     0,2642,3839,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1919. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1920.  
  1921. OBJECT_NAME:    9
  1922. NUM_PROPERTIES: 30
  1923. PROPERTIES:     0,1586,3589,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1924. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1925.  
  1926. OBJECT_NAME:    9
  1927. NUM_PROPERTIES: 30
  1928. PROPERTIES:     0,1602,853,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1929. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1930.  
  1931. OBJECT_NAME:    9
  1932. NUM_PROPERTIES: 30
  1933. PROPERTIES:     0,1670,775,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1934. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1935.  
  1936. OBJECT_NAME:    9
  1937. NUM_PROPERTIES: 30
  1938. PROPERTIES:     0,2374,457,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1939. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1940.  
  1941. OBJECT_NAME:    9
  1942. NUM_PROPERTIES: 30
  1943. PROPERTIES:     0,3072,2627,13,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1944. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1945.  
  1946. OBJECT_NAME:    82
  1947. NUM_PROPERTIES: 30
  1948. PROPERTIES:     0,3932,2145,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1949. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1950.  
  1951. OBJECT_NAME:    82
  1952. NUM_PROPERTIES: 30
  1953. PROPERTIES:     0,3290,3897,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1954. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1955.  
  1956. OBJECT_NAME:    82
  1957. NUM_PROPERTIES: 30
  1958. PROPERTIES:     0,124,3909,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1959. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1960.  
  1961. OBJECT_NAME:    82
  1962. NUM_PROPERTIES: 30
  1963. PROPERTIES:     0,770,1409,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1964. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1965.  
  1966. OBJECT_NAME:    82
  1967. NUM_PROPERTIES: 30
  1968. PROPERTIES:     0,1598,3521,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1969. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1970.  
  1971. OBJECT_NAME:    77
  1972. NUM_PROPERTIES: 30
  1973. PROPERTIES:     0,3074,2495,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1974. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1975.  
  1976. OBJECT_NAME:    2
  1977. NUM_PROPERTIES: 30
  1978. PROPERTIES:     18,1450,1841,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  1979. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1980.  
  1981. OBJECT_NAME:    2
  1982. NUM_PROPERTIES: 30
  1983. PROPERTIES:     18,1536,1667,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  1984. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1985.  
  1986. OBJECT_NAME:    2
  1987. NUM_PROPERTIES: 30
  1988. PROPERTIES:     18,2034,2569,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  1989. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1990.  
  1991. OBJECT_NAME:    2
  1992. NUM_PROPERTIES: 30
  1993. PROPERTIES:     18,1754,2543,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  1994. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1995.  
  1996. OBJECT_NAME:    2
  1997. NUM_PROPERTIES: 30
  1998. PROPERTIES:     18,1948,3083,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  1999. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2000.  
  2001. OBJECT_NAME:    2
  2002. NUM_PROPERTIES: 30
  2003. PROPERTIES:     18,2154,3307,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2004. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2005.  
  2006. OBJECT_NAME:    2
  2007. NUM_PROPERTIES: 30
  2008. PROPERTIES:     18,2272,3611,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2009. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2010.  
  2011. OBJECT_NAME:    2
  2012. NUM_PROPERTIES: 30
  2013. PROPERTIES:     18,190,3351,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2014. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2015.  
  2016. OBJECT_NAME:    2
  2017. NUM_PROPERTIES: 30
  2018. PROPERTIES:     18,304,3239,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2019. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2020.  
  2021. OBJECT_NAME:    2
  2022. NUM_PROPERTIES: 30
  2023. PROPERTIES:     18,360,2023,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2024. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2025.  
  2026. OBJECT_NAME:    2
  2027. NUM_PROPERTIES: 30
  2028. PROPERTIES:     18,340,1189,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2029. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2030.  
  2031. OBJECT_NAME:    2
  2032. NUM_PROPERTIES: 30
  2033. PROPERTIES:     18,1040,837,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2034. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2035.  
  2036. OBJECT_NAME:    2
  2037. NUM_PROPERTIES: 30
  2038. PROPERTIES:     18,1142,767,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2039. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2040.  
  2041. OBJECT_NAME:    2
  2042. NUM_PROPERTIES: 30
  2043. PROPERTIES:     18,1518,765,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2044. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2045.  
  2046. OBJECT_NAME:    2
  2047. NUM_PROPERTIES: 30
  2048. PROPERTIES:     18,2480,721,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2049. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2050.  
  2051. OBJECT_NAME:    2
  2052. NUM_PROPERTIES: 30
  2053. PROPERTIES:     18,2776,643,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2054. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2055.  
  2056. OBJECT_NAME:    2
  2057. NUM_PROPERTIES: 30
  2058. PROPERTIES:     18,3480,1433,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2059. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2060.  
  2061. OBJECT_NAME:    2
  2062. NUM_PROPERTIES: 30
  2063. PROPERTIES:     18,3116,1457,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2064. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2065.  
  2066. OBJECT_NAME:    2
  2067. NUM_PROPERTIES: 30
  2068. PROPERTIES:     18,3548,2123,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2069. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2070.  
  2071. OBJECT_NAME:    2
  2072. NUM_PROPERTIES: 30
  2073. PROPERTIES:     18,3648,1829,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2074. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2075.  
  2076. OBJECT_NAME:    2
  2077. NUM_PROPERTIES: 30
  2078. PROPERTIES:     18,3936,1745,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2079. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2080.  
  2081. OBJECT_NAME:    2
  2082. NUM_PROPERTIES: 30
  2083. PROPERTIES:     18,3408,3775,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2084. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2085.  
  2086. OBJECT_NAME:    2
  2087. NUM_PROPERTIES: 30
  2088. PROPERTIES:     18,3700,3725,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2089. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2090.  
  2091. OBJECT_NAME:    2
  2092. NUM_PROPERTIES: 30
  2093. PROPERTIES:     18,3866,3719,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2094. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2095.  
  2096. OBJECT_NAME:    2
  2097. NUM_PROPERTIES: 30
  2098. PROPERTIES:     18,2766,3649,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2099. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2100.  
  2101. OBJECT_NAME:    2
  2102. NUM_PROPERTIES: 30
  2103. PROPERTIES:     18,2832,3527,34,0,0,64,2,1,10,125,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2104. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2105.  
  2106. OBJECT_NAME:    3
  2107. NUM_PROPERTIES: 30
  2108. PROPERTIES:     18,2606,3599,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2109. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2110.  
  2111. OBJECT_NAME:    3
  2112. NUM_PROPERTIES: 30
  2113. PROPERTIES:     18,2696,3451,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2114. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2115.  
  2116. OBJECT_NAME:    3
  2117. NUM_PROPERTIES: 30
  2118. PROPERTIES:     18,2816,3387,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2119. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2120.  
  2121. OBJECT_NAME:    3
  2122. NUM_PROPERTIES: 30
  2123. PROPERTIES:     18,304,957,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2124. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2125.  
  2126. OBJECT_NAME:    3
  2127. NUM_PROPERTIES: 30
  2128. PROPERTIES:     18,752,1257,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2129. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2130.  
  2131. OBJECT_NAME:    3
  2132. NUM_PROPERTIES: 30
  2133. PROPERTIES:     18,920,1185,31,0,0,64,2,1,10,200,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0
  2134. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2135.  
  2136. OBJECT_NAME:    3
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  2579. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2580.  
  2581.